Trap
NormalD - Counter
Archetype:
Destiny HERO
View:
3884
When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
D - Counter — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 52 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
D - Counter is a conditional, archetype-locked trap: it destroys one attacking monster only when a Destiny HERO monster you control is attacked, so it is a one-for-one answer rather than a board builder. Its score comes from reliable interaction within that window and a cheap single-slot cost, not from its card text strength. It has no combo, guide, or usage-statistics evidence, so the score rests on deck inclusion (38 decks, mostly one copy) and text-only inference, which keeps the confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Appears in 38 of the sampled decks, most often alongside Destiny HERO partners such as Malicious and Dogma, but no combo searched-for role data is supplied (observed deck frequency, inferred routes). |
| Combo & Conversion | 20 | The text does not build a board or add bodies, and no combo examples exist, so conversion is text-only inference (inferred). |
| Resource Economy | 50 | Spends one card to destroy one attacking monster, a roughly even exchange with no refuel or advantage line in the evidence (verified from text, inferred balance). |
| Effect & Interaction | 45 | Destroys the attacking monster when a Destiny HERO is attacked, which is strong when it triggers but limited to that target condition (verified from text). |
| Material Utility | 0 | A Trap Card is never material and has no body, so this axis is zero (verified from card type). |
| Resilience & Flexibility | 45 | Set trap that waits face-down for the attack, but a trap-negation response stops it and it only covers Destiny HERO targets (inferred from text). |
| Deck-Building Efficiency | 60 | A single set-and-forget slot with 27 of 38 decks running one copy and no garnet or lock restriction, though it is dead when no Destiny HERO is on board (observed deck copies, inferred cost). |
Calculation
Weight profile: Primary role only (Removal / Negation); no secondary blend. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys the attacking monster outright when it triggers, a clean one-for-one answer
- Cheap single-slot trap that fits most Destiny HERO lists at one copy
- Live in 38 sampled decks across 10 archetype labels, with strong Destiny HERO partner overlap
Weaknesses
- Only triggers when a Destiny HERO monster you control is the attack target
- Does nothing on its own: no searching, no board building, no material value
- No combo or guide evidence to confirm a practical starter or payoff role
Counters / choke points
- Opponent trap-negation responses (general mechanic, inference)
- Opponent attacks that avoid targeting a Destiny HERO monster (inference from text)
Best use
Removal / Negation trap protecting Destiny HERO monsters from attacks. Decks: Destiny HERO, Heroic, Elemental HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: destroys the attacking monster when a Destiny HERO monster you control is targeted for an attack; Card type is Trap Card, so it cannot be material; Legal in TCG, OCG and MasterDuel formats
- Observed: Present in 38 recent decks, 27 of them at one copy (avg 1.42 copies); Top partners include multiple Destiny HERO monsters and Polymerization at 76.3%
- Inferred: Removal / Negation is the primary role from the text; Effect interaction is situational because it only covers Destiny HERO attack targets; Intrinsic and deck scores are moderate because the trigger is narrow
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






